Re: Capcom on PC game mods

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Sujet : Re: Capcom on PC game mods
De : wipnoah (at) *nospam* gmail.com (H1M3M)
Groupes : comp.sys.ibm.pc.games.action
Date : 04. Apr 2024, 16:31:47
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <uumh54$nrnp$1@dont-email.me>
References : 1 2 3 4 5
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Werner P. wrote:
Am 19.01.24 um 19:27 schrieb Spalls Hurgenson:

Thats the problem of most japanese corporations nowadays, they are
run by a bunch of 70+ guys never to retire and who basically do not understand that times have changed.
 
Huh. That's reminds me of what happened with Nintendo and two (three)
recent games.
- Zelda: Breath of the Wild: A new team of devs was assembled with the
youngest staff, were given freedom to innovate and build from scratch.
The game was a success.
- Pokémon: Legends of Arceus: Given to the B Team. Changed a lot of
things, broke partially with the formula, it was considered the best
Pokémon game on Switch.
Then this happened:
- Pokémon Sword and Shield. The mainline game. The oldest Game Freak
staff was in charge. Younger staff complained that they were restricted
to what they could do, and the mentality was on the line of "If it
works, it works. They are going to buy it anyways. All we want is to do
things the way always have been and retire in a few years". Any attempt
to innovate or improve would be blocked.
The result? it was a dumpster fire full of bugs, performance issues, no
originality. Company reviews in employment websites started to show the
reality of what it was to work on a mainline Pokémon game. Legends of
Arceus was reviewed again as a much better game. The B Team with younger
and fresher talent has been greenlit for another game.
It was the best selling game of the year, though.

Date Sujet#  Auteur
4 Apr 24 * Re: Capcom on PC game mods2Werner P.
4 Apr 24 `- Re: Capcom on PC game mods1H1M3M

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