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Ant wrote:Pretty much all of From's souls game have a fairly simple good buildcandycanearter07 <candycanearter07@candycanearter07.nomail.afraid>Still, I would settle for a middle ground approach. In-game learning,
wrote:JAB <noway@nochance.com> wrote at 10:23 this Thursday (GMT):>On 02/04/2024 18:20, candycanearter07 wrote:>I find the games pretty varied, and extremely rewarding, but>
at times they can definitely get a bit much. Breaking
controllers throwing them out of frustration is a common meme
of people playing these games.
I absolutely can't stand super difficult games. Thanks,
though.
I used to enjoy games with big manuals and a steep learning curve
when I was younger - the type of game where you have to spend at
least an hour reading the manual and several hours playing just
to get the basics of the game. Nowadays, totally different and I
really want to be able to pick the basics in at most an hour and
preferable far less than that.Yeah, exactly.>
Ditto. And not grinding.
>
then a thick manual for when I need a refresher or there is something I
did not properly learn (and I can't see that tutorial again).
This is the case for the Disgaea games A zillion mechanics and systems,
but you can get through the game with the basics,at least the first 20
hours, without having to use stuff like geopanels. Then open the manual
when you feel ready for them.
What I don't like is the current trend of no manual, only telling the
basics, dropping tips on social networks, then "There are guys that will
write a wiki on the game for free, so we don't have to worry about
explaining things".
Bloodborne will tell you how to move, attack and parry, but without a
manual, it's impossible to know how to create the character and assign
skill points correctly, requiring to use a wiki (because apparently
printed strategy guides have gone the way of the dodo) if you don't want
to be stuck after several hours because your character sucks, even if
you did not pick the default "Waste of skin".
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