Liste des Groupes | Revenir à csipg action |
On Sat, 06 Apr 2024 20:26:23 -0400, Spalls HurgensonYeh I get that, for me in the good old days part of the 'experience' was reading the game manual generally starting it when on the train or bus home to ramp up the anticipation of inserting that floppy disk*. Now I do read them but only if I think I have to so I look at it as more of a chore than anything else.
<spallshurgenson@gmail.com> wrote:
The best manuals, for me, were the ones that combined gameplayI used to love reading game manuals for exactly the reasons you state
explanations and world-building all in one. Origin Systems was a
master of this (with their best work being the "Book of Lore" in
Ultima 5). But I've fond memories of many other manuals of that era
too; "Kings Quest 6", or anything by Infocom. Flight sims of the era
always had very impressive manuals; "Falcon 3.0" weighed in at 350
pages, and not only detailed all its various game-modes and facts
about its planes, but also gave detailed lectures on everything from
how planes worked to advanced fighter tactics. Later games also are
memorable (I loved the manual for "Independence War" from '99, for
instance).
here. However, I have not read one for a long time now and I do not
think I want to anymore.
Les messages affichés proviennent d'usenet.