Sujet : Re: Cheating Cheat-sheet
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 10. Apr 2024, 10:24:43
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <uv5lsu$saj9$1@dont-email.me>
References : 1
User-Agent : Mozilla Thunderbird
On 08/04/2024 21:39, Spalls Hurgenson wrote:
So, here's a thing:
Hacking into Kernel Anti-Cheats How cheaters bypass
Faceit, ESEA and Vanguard anti-cheats
https://www.youtube.com/watch?v=RwzIq04vd0M
It's a 40 minute video (with a somewhat annoying presentation) but it
gives a nice overview of some of the more advanced methods cheaters
are using to get an advantage in online games, many of which are not
easily defended against by even kernel-level anti-cheat programs.
Not being into that 'scene', I was unaware of how far the technology
had developed. Not that any of the concepts are actually surprising -
I'd often speculated that using a secondary PC to monitor and overlay
information was a possibility - but I wasn't aware that such
techniques were actively being used.
Honestly, it all seems a bit overkill just to say "I sniped you
hahahaha" in an online shooter. I suspect that the presenter is being
a bit naive in assuming that cheats are merely being used for
bragging/trolling rights; as likely, the cheaters who invest in such
techniques are probably doing so because they're cashing in on their
wins somehow
(it probably ties into how closely tied online gaming has become with
gambling)
Still, if you're interested in a surface level description of how the
'pro' cheaters are doing it*, this is a good video to start with.
I didn't watch the video and the only real experience I have of anti-cheat measures is World of Tanks. So there the big one is all the calculations are server side so for all practically purposes* you can't change those calculations and the client only has access to the information it requires.
That doesn't mean there aren't mod's classed as illegal but all the ones I know about give you fairly minor advantages and you also risk having your account banned although who knows how effective the detection system is.
Something that I think is more detrimental to WoT is what some of the paid services do. So you give someone some cash (possibly a few hundred pounds) and they will obtain certain items for you like desirable reward tanks. The real problem comes that they don't just play on you account but have lots of other false accounts and during periods of low player numbers they put them all in the battle queue together hoping to have the account that's paid money on one team and multiple false accounts on the other. The worse part though is WG seem to do very little about it as you can see these false accounts racking up thousands of battles in a short time period while doing little more than drive to a location and wait to be farmed.
*Of course that doesn't stop a noticeable minority claiming that the reason their stats are so bad is that everybody else is cheating.