Sujet : Re: Cheating Cheat-sheet
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.actionDate : 10. Apr 2024, 15:40:06
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <uv68c6$10srf$3@dont-email.me>
References : 1 2 3 4 5 6
User-Agent : slrn/pre1.0.4-9 (Linux)
Rin Stowleigh <
rstowleigh@x-nospam-x.com> wrote at 14:28 this Wednesday (GMT):
On Wed, 10 Apr 2024 12:50:02 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>
PW <iamnotusingonewithAgent@notinuse.com> wrote at 03:25 this Wednesday (GMT):
On Tue, 9 Apr 2024 17:10:11 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>
What about cheating AI?
*--
>
It exists? Explains a lot over the years!
>
>
A lot of people complain about it.
>
Similar to my other post, complaints about "AI cheating" usually is a
side effect of incongruence between the difficulty options or
progression of a game, and the players expectations for "optimal
difficulty".
>
It is difficult for a single player game to "adapt" its difficulty
level to the playing habits and style of the current player, because
that would typically involve the use of true AI (which most games do
not).
>
What most gamers call AI is, simply enough, the "difficulty" of the
game.
>
If AI is ever properly utilized in computer-controlled player
behavior, it is possible that a game can learn to optimize it's
difficulty so that it provides each player just the right level of
challenge to remain entertaining as long as the player wants to
continue playing.
>
But until then, there are two fundamental truths when it comes to game
AI:
>
1) "I beat the game" really means "the computer was programmed to let
me win"
2) "The AI is cheating" really means "I suck at that game"
Interesting, I never thought of it like that.
-- user <candycane> is generated from /dev/urandom