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On Sat, 27 Apr 2024 12:04:17 -0500, Zaghadka <zaghadka@hotmail.com>Ooh. Remember "Hard Reset?"
wrote:
>On Sat, 27 Apr 2024 09:44:07 -0400, in comp.sys.ibm.pc.games.action,>
Spalls Hurgenson wrote:
>Slavjank games were a lot more common in the mid 2000s and early>
2010s. Some examples include "You Are Empty", "Codename: Outbreak",
"Ubersoldier", "Creed", "Chrome" and even (arguably) "STALKER: Shadow
of Chernobyl". I've even seen "Cyberpunk 2020" included in the
category (mostly due to its very rough release; I think most of its
critics would agree it doesn't deserve that anymore).
I would throw the "Metro" games on that pile too, as well as
"Ghostrunner."
I personally wouldn't, but what is and isn't slavjank is open to
interpretation, depending on where you draw the line for 'jank'.
Personally, I think that the Metro games - and the later STALKER games
for that matter - were well-made enough that they don't deserve that
designation, but I can understand that others may disagree.
>
Similarly, while I didn't /enjoy/ "Ghostrunner" I think that's more
because it's targeted at an entirely different audience than the one I
am in. I think it's trying to be a very specific type of game aimed at
a very specific type of audience, and - in my opinion - it achieved
its goals. It's a game for people who enjoy the challenges of
speedrunning; a game for people who get off on mastering the
mechanical and technical aspects of a perfectly timed run through a
level. That's not me, but just because I don't enjoy it doesn't make
the game janky. Just different.
>
(Also, as far as I know, the Ghostrunner devs are based in Denmark.
That would make their game Eurojank - or Danejank? - and not Slavjank.
Fortunately, the world is wide enough to support multiple types of
jankitude. ;-)
>
But YMMV. Jank is in the eye of the beholder. If it's jank to you, who
am I to argue? ;-)
>
>
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