Sujet : Re: Fallout 2 - here we come
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 06. May 2024, 17:49:52
Autres entêtes
Message-ID : <2u1i3jtau607m1emsjcd4ie2a99cbcd2e5@4ax.com>
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User-Agent : Forte Agent 2.0/32.652
On Sun, 05 May 2024 14:39:11 -0400, Mike S. <
Mike_S@nowhere.com>
wrote:
On Sun, 05 May 2024 10:31:30 -0400, Spalls Hurgenson
>
I have a seriously low threshold for repetition. So long as a game
keeps offering me (or promising me) a novel experience, I can deal
with it, but I've little tolerance (usually) once a game starts
repeating itself.
>
It's why I dislike 'git gud' games, where you have to bang your head
against the wall repeatedly until you master a mechanic. I'm not
interested in the mechanics. I want to see new map locations, new
monsters, new weapons. I want to see the story progress. I want new
ideas. It's why I look at dismay with so many games going the 'open
world' route (or worse, 'procedurally generated open worlds!') because
they extend a very basic idea over far too much gameplay, and I know a
lot of it is going to be the same old thing over and over again.
>
For me, your post corresponds to my tastes and doesn't at the same
time. I have no interest in trying to master a mechanic. I hate trying
to fight the same boss over and over again until I figure it out. It
halts the gameplay for me. I just want to move on.
>
But I am ok with repetitious gameplay like what you would get in a
Diablo clone or MMO. I have no issues with grinding. So doing the same
thing over and over again does not bother me and I usually do not get
bored of it.
I can endure it... so long as the game keeps drip-feeding me new
content on the side. "Skyrim" is a perfect example; it's combat just
isn't very exciting... but there's enough other stuff - it's huge map,
lots of treasures, different faction quests to explore - that it can
(and did!) occupy me for months. But "Diablo"? I tired of that one
pretty quickly. Its dungeons all looked the same, half the monsters
were just re-colors of creatures I'd already battled on the first few
levels but with a few more hitpoints, and the difference between a +5%
sword and a +8% sword just wasn't enough to make me care. I played the
game through for its story but its extremely difficult for me to go
back and replay it.
It's also why I've so little interest these days in multiplayer games;
those are all about playing over and over again on the same maps. In
the early days, just the idea of being online and messing about with
friends was enough to overcome this deficiency, but - thirty years on
- even that novelty is gone. Similarly, my opposition to repetition is
why remakes and remasters don't excite me. Give me something new, not
a game I've already played!
But I've come to accept that perhaps, maybe other people have
different wants and preferences from their gaming, and what works for
me isn't the same for them. So while I'll cheerfully rant about how so
many games have tedious, repetitive gameplay, I'll also accept that -
for some - that's just what they want. ;-)