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On 5/6/2024 1:32 PM, JAB wrote:Yep I realised that there's a combat mode button a bit later. It's easy to forget just how standardised controls/mechanisms have become in today's games but this one I think requires a read of the 60+ page manual. That's something I don't miss about old games.On 02/05/2024 14:36, Justisaur wrote:The game should have a manual pdf in the root I think. That might help with all the obtuse controls. You should be able to click 'end combat' on the button on the lower right which if you're not hostile to anyone will get you out of combat mode, sometimes you have to click 'end turn' first. If you are hostile to anyone you need to move a dozen or so hexes away from them, move to another map, or kill them before you can end combat.On 5/1/2024 10:52 AM, JAB wrote:>On 30/04/2024 22:21, Justisaur wrote:>So I decided to try Nevada, which is a mod of Fallout 2. It's supposed to be a lot more story than the other games. It has the HD mod, but the resolution I'm setting doesn't seem to do anything. The scaler works though - which I'm using 2x, it looks better than without the scaler.>
I've now tried the scaler x2 and put it back to the higher resolution. That is so much solved!
The HD resolution works in full screen, but not windowed mode. I was trying to do windowed, but I found some info that the old fallouts don't play well with windowed.
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I was getting tired of the restrictive inventory (and no companion to load up in Nevada) so I was looking up inventory mods. I found that Fallout 2 from GoG and Steam have the FO2 Engine Tweaks (Sfall) 3.2 in it, and you can change the line in the fallout 2 root
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ddraw.ini
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CritterInvSizeLimitMode=0
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to
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CritterInvSizeLimitMode=4
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that only counts your equipped items for carry weight.
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There's also a mod to make inventory management easier, though I haven't tried it out yet as it requires updating the Sfall mod to at least 4.2.8.1 I'll give it a try as soon as I figure that out. I think an updated Sfall might be part of the restoration project though.
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https://www.nma-fallout.com/resources/inventory-filter-mod-english-version.142/
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I'm struggling to work out how I'm supposed to actually talk to people. I seem to have managed to get myself stuck in combat mode!
I think I remember some that can become hostile but won't attack from stealing or taking things from receptacles which will cause you to enter combat when you get near them.
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