Sujet : Re: Fallout 2 - here we come
De : rridge (at) *nospam* csclub.uwaterloo.ca (Ross Ridge)
Groupes : comp.sys.ibm.pc.games.actionDate : 08. May 2024, 16:00:02
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v1g41i$14vi$1@dont-email.me>
References : 1 2 3 4
User-Agent : trn 4.0-test77 (Sep 1, 2010)
Mike S. <
Mike_S@nowhere.com> wrote:
For me, your post corresponds to my tastes and doesn't at the same
time. I have no interest in trying to master a mechanic. I hate trying
to fight the same boss over and over again until I figure it out. It
halts the gameplay for me. I just want to move on.
>
But I am ok with repetitious gameplay like what you would get in a
Diablo clone or MMO. I have no issues with grinding. So doing the same
thing over and over again does not bother me and I usually do not get
bored of it.
I'm sort of like this, but it's more like I don't mind "git gud"
gameplay when I can actually become good. I remember Gothic's combat
(and controls) taking some time to master, but once I got over that it was
rewarding. But I'm never going to master gameplay that requires precise
twitchy timing. In Destiny 2, for example, any content with a platforming
section that's time limited or has limited revives is blocked for me.
This is despite getting a lot better jumping so I rarely die now on the
more mundane platforming sections found throughout the game's content.
Griding doesn't bother me much as well. So I have no problem doing
the same Destiny 2 content over and over just to progress some system
or another. Often times I'm just doing it to unlock some reward just for
the sake of unlocking it, like scoring points in a classic arcade game.
-- l/ // Ross Ridge -- The Great HTMU[oo][oo] rridge@csclub.uwaterloo.ca-()-/()/ http://www.csclub.uwaterloo.ca:11068/ db //