Sujet : Re: They're Making A New Doom
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 10. Jun 2024, 23:55:26
Autres entêtes
Message-ID : <vn0f6j9kdcuoqs1q27u4g04gj38upijk9q@4ax.com>
References : 1 2 3 4 5
User-Agent : Forte Agent 2.0/32.652
On Mon, 10 Jun 2024 18:35:18 +0000,
ant@zimage.comANT (Ant) wrote:
Mike S. <Mike_S@nowhere.com> wrote:
On Mon, 10 Jun 2024 09:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:
>
PS: This is a highly personal opinion, and I know I am a minority with
it even in this group, so do not take it personally!
>
Well I never cared for Doom either and anyone here can take it as
personally as they would like. :)
>
I don't know if it was actually a better game, but I had more fun with
Heretic then Doom.
>
Heretic was fun. What about Hexen?
"Hexen" got a bad rap, but I loved it. Not so much for the gameplay
but for its (then-unique-to-FPS-games) class system, its levels with
recognizable themes, and terrific atmosphere. "Wolfenstein 3D",
"Doom", "Heretic" and their endless clones... their levels were often
mazes that bore little resemblance to anything EXCEPT a labyrinth that
existed soley because it was required for a game. But "Hexen 3D" (and
other 'next generation' Doom-clones, including "Dark Forces" and "Duke
Nukem 3D", pushed forward the idea that levels could be more than
mazes.
The best thing I can say about "Hexen" was that, at times, it reminded
me of playing a tabletop roleplaying game. Obviously not because of
the style of gameplay, but it had the same atmosphere; the same feel
of creeping through a dungeon. "Heretic" never managed that.