Sujet : Re: Two Random PC Business Facts
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 15. Jun 2024, 18:24:03
Autres entêtes
Message-ID : <55jr6jpp0cqssdmjha5fmeaiagn0hg0soh@4ax.com>
References : 1 2 3 4 5 6 7 8
User-Agent : Forte Agent 2.0/32.652
On Sat, 15 Jun 2024 08:04:57 +0100, JAB <
noway@nochance.com> wrote:
On 15/06/2024 02:27, Dimensional Traveler wrote:
Still... gotta give mobile games at least THIS much credit; they do
give you more bang for your buck than 13 seconds of gameplay. ?
>
Yup. 14, sometimes even 15 seconds of gameplay.
>
The worst mobile game I remember was Dungeon Keeper. Within about twenty
minutes it became practically unplayable without spending money. It was
so bad that the British advertising authority told them they couldn't
describe it as free-to-play.
>
It should come as no surprise that it was released by EA.
Yeah, EA is particularly bad when it comes to mobile games and their
older IPs. They did it with Ultima too.
What's worse is that it's so unnecessary. Mobile games don't cost much
to develop, and there's a ready market for good mobile games using
those older franchises. A new official "Wing Commander" or "Command &
Conquer" on mobile? It's been decades since the last one came out;
there's pent up demand. Just don't make it suck, and EA would more
than make their money back. Sure, it wouldn't sell gangbusters but
you'd make profit.
But mere profit isn't enough... not when you can exploit the franchise
to make so much more. Sure, it will sour gamers on the brand (and your
company) but short-term gains are all that count, right? So tell those
devs to shove in as much MTX as they can!
And then watch as your market starts to shrivel up in front of you,
and you wonder what you'll do once those whales that are keeping you
alive find something new to throw their money at.