Sujet : Re: Dear Publishers; Can We Please Stop...
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.actionDate : 17. Jun 2024, 07:10:03
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <slrnv6vknq.9r0.candycanearter07@candydeb.host.invalid>
References : 1 2 3
User-Agent : slrn/1.0.3 (Linux)
Spalls Hurgenson <
spallshurgenson@gmail.com> wrote at 15:01 this Sunday (GMT):
On Sun, 16 Jun 2024 06:30:03 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 01:44 this Sunday (GMT):
>
Dear Publishers,
>
Can we /please/ stop with the "this game uses automatic savepoints and
this icon will flash on your screen when it happens, press button to
continue" message at the start of every game?
>
>
Honestly, I don't fully get why they even flash an icon anymore. Unless
you only have one file internally and keep writing over it, there isn't
much risk for file corruption..
>
I'm not opposed to that. It lets me know -in the rare instances that I
notice it- that the game has been saved. For some games where
autosaves aren't too frequent, it's a useful indicator; a sign of
safety and reassurance. "All your hardwork in that last section will
be preserved and you won't have to redo it." Yay!
>
Of course, with some other games, which save every twenty six steps I
move forward, it's less useful. ;-)
>
I suspect the whole thing though is due to some requirement by console
manufacturers who - back when autosaves were a new thing - demanded it
be put in place by game publishers, and it's just stuck around since
then. Partly to remind console gamers - who up to that point were used
to just flicking the power switch on their device whenever they were
done playing it, rather than waiting for disk activity to stop - and
People will probably always force shut off to quit. I do it too
sometimes.
partly to advertise the fact that these new consoles had built in
storage now. Sort of like how publisher logos initially were a
response to console manufactuers demanding that the game show
something -anything!- within five seconds of loading a game, and a
short movie (or splash screen) showing the publisher name was the
quickest way to meet that requirement.
Oh, really? I didn't know that, cool!
-- user <candycane> is generated from /dev/urandom