Re: Dear Publishers; Can We Please Stop...

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Sujet : Re: Dear Publishers; Can We Please Stop...
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.action
Date : 18. Jun 2024, 07:30:04
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <slrnv729uv.10jv.candycanearter07@candydeb.host.invalid>
References : 1 2 3 4 5 6 7
User-Agent : slrn/1.0.3 (Linux)
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 01:10 this Tuesday (GMT):
On Mon, 17 Jun 2024 13:35:38 -0500, Mandrake <prmandrake@gmail.com>
wrote:
>
Mandrake wrote:
candycanearter07 wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:01 this
Sunday (GMT):
On Sun, 16 Jun 2024 06:30:03 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 01:44 this
Sunday (GMT):
>
Dear Publishers,
>
Can we /please/ stop with the "this game uses automatic savepoints and
this icon will flash on your screen when it happens, press button to
continue" message at the start of every game?
>
>
Honestly, I don't fully get why they even flash an icon anymore. Unless
you only have one file internally and keep writing over it, there isn't
much risk for file corruption..
>
I'm not opposed to that. It lets me know -in the rare instances that I
notice it- that the game has been saved. For some games where
autosaves aren't too frequent, it's a useful indicator; a sign of
safety and reassurance. "All your hardwork in that last section will
be preserved and you won't have to redo it." Yay!
>
Of course, with some other games, which save every twenty six steps I
move forward, it's less useful. ;-)
>
I suspect the whole thing though is due to some requirement by console
manufacturers who - back when autosaves were a new thing - demanded it
be put in place by game publishers, and it's just stuck around since
then. Partly to remind console gamers - who up to that point were used
to just flicking the power switch on their device whenever they were
done playing it, rather than waiting for disk activity to stop - and
>
People will probably always force shut off to quit. I do it too
sometimes.
>
partly to advertise the fact that these new consoles had built in
storage now. Sort of like how publisher logos initially were a
response to console manufactuers demanding that the game show
something -anything!- within five seconds of loading a game, and a
short movie (or splash screen) showing the publisher name was the
quickest way to meet that requirement.
>
>
Oh, really? I didn't know that, cool!
 
Are there any ghost stories about people who shut it off during autosave
and wrecked their console?
>
If it poses a tangible risk, then it is justified.  It bothers me some,
but by the time I'm playing I'm not thinking about it other than
following the instructions when necessary.  Do you think they should
remove the warning about seizures and epilepsy too?  Just another
annoyance that should go...
>
I'm not proud to play Devil's Advocate, but this has been a very
one-sided conversation thus far.
>
I got triggered by the issue because a game I'm playing requires
five(!!!!) "press button to continues" before it drops you to the main
menu (well, technically, the first one is to "skip" the intro
cutscene. Another is the aforementioned autosave notification, and
then, yes, one for the requisite epilepsy warning. I forget what the
last button press was for; probably a 'this game made by a
multicultural team' claptrap). And it didn't just want me to 'press"
but a 'press and hold for three seconds' lest I accidentally skip
past.
>
It is not that I am necessarily against the message itself. Just
requiring people to acknowledge the fact. Or making it a completely
separate screen. Heck, put it on the loading screen that we'll
inevitably have to watch. Or make it a one-time thing rather than at
every launch.

I think it is one-time for some games.

Especially since the things are so unnecessary. Even if you press the
power-button on the console, you aren't really turning it off
directly. The OS will soft-shutdown, and autosaves will probably
happen anyway. You'd have to yank the power-cable to potentially lose
data, and if you do that regularly, you DESERVE to lose your save
games ;-)


Right, doesn't it technically send a STOP signal to all running
processes?
--
user <candycane> is generated from /dev/urandom

Date Sujet#  Auteur
16 Jun 24 * Dear Publishers; Can We Please Stop...13Spalls Hurgenson
16 Jun 24 +* Re: Dear Publishers; Can We Please Stop...8candycanearter07
16 Jun 24 i`* Re: Dear Publishers; Can We Please Stop...7Spalls Hurgenson
17 Jun 24 i `* Re: Dear Publishers; Can We Please Stop...6candycanearter07
17 Jun 24 i  `* Re: Dear Publishers; Can We Please Stop...5Mandrake
17 Jun 24 i   +* Re: Dear Publishers; Can We Please Stop...3Mandrake
18 Jun 24 i   i`* Re: Dear Publishers; Can We Please Stop...2Spalls Hurgenson
18 Jun 24 i   i `- Re: Dear Publishers; Can We Please Stop...1candycanearter07
17 Jun 24 i   `- Re: Dear Publishers; Can We Please Stop...1candycanearter07
21 Jun 24 +- Re: Dear Publishers; Can We Please Stop...1H1M3M
2 Jul 24 `* Re: Dear Publishers; Can We Please Stop...3Spalls Hurgenson
2 Jul 24  +- Re: Dear Publishers; Can We Please Stop...1Justisaur
3 Jul 24  `- Re: Dear Publishers; Can We Please Stop...1candycanearter07

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