Sujet : Re: CRAP Poll: Does The Tech Still Impress?
De : anssi.saari (at) *nospam* usenet.mail.kapsi.fi (Anssi Saari)
Groupes : comp.sys.ibm.pc.games.actionDate : 25. Jun 2024, 14:04:00
Autres entêtes
Organisation : An impatient and LOUD arachnid
Message-ID : <sm08qytrx6n.fsf@lakka.kapsi.fi>
References : 1
User-Agent : Gnus/5.13 (Gnus v5.13) Emacs/27.1 (gnu/linux)
Spalls Hurgenson <
spallshurgenson@gmail.com> writes:
Does the technology in games impress you anymore?
I don't know, it has happened over the years but now I guess it's a no
in general. Thinking way back, Space Taxi with its speech back in '84
and how the fares would stop saying "please" if you tried to drop them
off at the wrong place. The smooth character animations too in some
games back then, like Impossible Mission and Karateka.
For sound, that Duracell bunny in Space Quest IV and how the drumming
sound would get louder when it got closer. And that was probably on the
crude original Soundblaster. Maybe some audio panning effects too in
some games; I unfortunately never had any kind of rear speaker setup for
gaming. And of course the reactive music at least in old X-Wing and Tie
Fighter.
Later on, maybe when 3d graphics were actually shaded instead of just
flat color filled polygons.
Of course the HW accelerated 3D was impressive too. GTA San Andreas and
the way the exhaust smoke from an idling car could pick up a tint from a
nearby traffic light. And also, when your car's tail lights would
reflect off the wet pavement in third person view. No idea where I saw
that first, probably before GTA:SA.
But now though, I guess I haven't seen or heard anything that impressive
for a few years.