Sujet : Re: Character Creators
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.actionDate : 03. Jul 2024, 15:30:07
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <slrnv8ao2g.4een.candycanearter07@candydeb.host.invalid>
References : 1 2
User-Agent : slrn/1.0.3 (Linux)
Justisaur <
justisaur@yahoo.com> wrote at 14:50 this Tuesday (GMT):
On 7/1/2024 4:44 PM, Spalls Hurgenson wrote:
The hype train for the newest "Dragon Age" game is roaring down the
tracks. The latest is an article on GameInformer on how the game has
an incredibly robust character creation system, heads and shoulders
above anything they've done before. But I'm not here to talk about
"Dragon Age".
Rather, I'm here to question the importance (and wisdom of pouring so
many resources into developing) these character creation tools. I
mean, sure they're neat. There's a certain segment of the population
who likes nothing better than to use these tools to create convincing
duplicates of real people. ("Look, I created Keanu Reeves in
Skyrim!"). But creating these character creation tools isn't cheap in
manpower or time, and I have to wonder: does it really matter? Is that
segment of player so large as to balance out the expenditure used in
creating the tool? Because I suspect the vast bulk of players spend
ten or fifteen minutes tops with it -creating a character that looks
just vaguely close enough to their vision- before moving on the actual
meat of the game.
Sure, the character creation tool is usually just a front-end to the
same editor the developers (or a procedural generation algorithm) use
to manipulate faces for NPCs. So its not like they're making it from
scratch. Still, the question remains: is all that effort to create
such varied face technology really worth it? Do players /really/ care?
It just seems that with actual video-game technology stagnating
--games of today, tech-wise, are pretty much the same as games from
five years ago-- publishers are instead trying to differentiate their
games with the /appearance/ of new sophistication rather than actual
advances. But this fiddlyness comes with a cost, and with AAA games
/already/ costing over $100 million to make... maybe trim down on the
unimportant stuff? Or at least focus those limited resources on the
stuff that actually matters, like solid gameplay, good writing, and
clever level design?
Because no matter how good your character creation tool is, it's not
going to save your game if the rest of it sucks.
>
I like them and I've spent hours making a character in the dark souls
games, never to see their face again after getting a helmet that covers
it I like, not to mention camera being stuck behind them so you don't
really see it even if you aren't wearing a face-covering helment. Some
games have options/mods to hide the helmets, which I think they could
really use. Sometimes I make a pretty face, other times I make the
weirdest one I can possibly get with the creator.
I vaguely remember there was an rpg I liked where you could set the
appearance of armor/weapons/etc separate from stats, and there was an
option to have like a basic shirt too which was really funny
I'm not going to hang my buying of a game on them, that's for sure. But
my enjoyment was affected on a couple. I really wish Horizon had one,
instead I have to look at that woman that looks like a neanderthal
throwback, or she has some sort of genetic disorder. She's definitely
got a bit of uncanny valley. I don't particularly like being forced to
be that one guy in Death Stranding either. Just a few options would be
fine by me, so I can pick something I like better.
>
I'd certainly miss it in souls games when I want to make something weird
though.
>
The only one I think it's really important in is generic superhero
games, If you can't design your suit which is all you'll be seeing, then
it really irks me (City of Heroes.)
Honestly, I'm fine with just having a few presets to pick from. Any
character creator I've used, I either leave it as default or hit random
a couple times.
-- user <candycane> is generated from /dev/urandom