Sujet : Re: What difficultly level do you play one?
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 10. Jul 2024, 22:29:22
Autres entêtes
Message-ID : <8gst8j1p1dpo05653q233ruouvgfuelhv1@4ax.com>
References : 1 2 3 4 5
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On Wed, 10 Jul 2024 09:04:58 -0400, Mike S. <
Mike_S@nowhere.com>
wrote:
On Wed, 10 Jul 2024 06:14:21 -0500, Zaghadka <zaghadka@hotmail.com>
wrote:
>
True. I revisited BG 1 and 2. Then I played Pillars of Eternity which had
its gameplay based on those games.
>
I got about 1/3 of the way through PoE and thought, what the hell was I
thinking back then? Baldur's Gate has RT combat? No. You mash the space
bar every two to three seconds. You micromanage your party. You time
fireballs so your own guys don't get cooked. You never use lightning bolt
because, well... you can't aim a lightning bolt in those narrow corridor
environments without it bouncing back into your own guys.
>
Fiddly fiddly fiddly. Again, what. was. I. thinking?
>
I haven't played BG1 or BG2 with a full party in a long time. I think
part of the reason I play them solo is because combat is definitely
less fiddly that way.
>
Lighting bolts and fireballs could be a problem in the gold box games
as well if you weren't careful. :)
In fairness, both spells were lethally problematic in the tabletop
game too. They were designed to be. It was a counterbalance to the
high damage output of the spells; you couldn't throw them recklessly
or use them as a solution to every problem. You had to use them
carefully or you'd cause yourself more harm than the monsters you were
trying to kill.
If anything, the Gold Box games were actually easier in this regard,
since it allowed you to better visualize the extent of the spell
before casting it. You just counted the number of 'squares' in the
game and -so long as your player characters were outside that radius-
you were safe. That's harder to do in tabletop gaming (where
everything is in your mind) or in Baldurs Gate, where the faster-paced
gameplay (and less-obvious grid) made it harder to gauge the range of
the spells.
I well remember counting the (invisible) grid squares in "Pool of
Radiance" every time I placed the target for my fireball spells. If I
recall, damage would effect everything six squares out from the center
so you'd often have to target the spell PAST the enemies to protect
your own troops. Good times. ;-)