Sujet : Re: Developer Rules
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.actionDate : 13. Jul 2024, 17:30:04
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <slrnv95956.3tc.candycanearter07@candydeb.host.invalid>
References : 1 2
User-Agent : slrn/1.0.3 (Linux)
Mike S <
Mike_S@nowhere.com> wrote at 14:03 this Saturday (GMT):
On Fri, 12 Jul 2024 13:49:25 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
>
I've complained about this a lot recently, but I don't think I'm alone
in saying that these gigantic modern games are, frankly, too
exhausting to play. I look at a new game, see it's open world, and
think not, "hey! Cool! Neat!" but, "Oh god, it's going to take me 100
hours just to get through the core game (more for side-quests and DLC)
and I just don't want to invest that much time into a single product.
Is there anything else I can play?"
>
I have no problem with a game being 100 hours if it is good. I don't
really care about a game's length. I only care if it is good or not.
And for me, that is independent from a game's length.
Same. One of my favorite games (Hypnospace Outlaw) is so short I beat it
in 3 days or so. Absolutely incredible story.
-- user <candycane> is generated from /dev/urandom