Sujet : Re: Developer Rules
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.actionDate : 15. Jul 2024, 17:30:07
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <slrnv9ajfn.5m6.candycanearter07@candydeb.host.invalid>
References : 1 2
User-Agent : slrn/1.0.3 (Linux)
JAB <
noway@nochance.com> wrote at 13:21 this Monday (GMT):
On 12/07/2024 18:49, Spalls Hurgenson wrote:
2) The tech advancement in games is not getting
noticed by the majority of your players, so ask
yourself: is this worth the investment?
>
Ah this one so my thoughts. I've thought that graphics (that's the tech
that's mainly been chased) are definitely following the trend that
they've been good enough for many years and now it's somewhat of a dead
end in actually adding to the game experience. If I take say Crysis
Warhead (2008), that has a level of graphic fidelity that is more than
adequate enough to immerse me in the game world. Yes I'm sure that it
could be updated to take advantage of modern GPU's but would I enjoy it
more, I very much doubt it.
>
Where I'd like to see to that 'tech' focused is on more immersive worlds
that aren't just there for you but instead you're apart of it. A simple
example is enemies in FPS'es. I remember being really impressed with the
marines in HL:1 were it didn't feel they were just there to be shot but
acted in a more we will hunt you down manner. Fast forward many years
and we don't seem to have progressed any further.
And HL2 was even better :D
Another one is having NPC's that are more reactive to dialogue choices
to stop this feeling of I'll just go through all the options until I get
to the right one to get what I want.
Yeah, like undertale
As an aside I'm not sure I want hyper-realistic graphics. To me playing
a game that effectively mimicked our reality would just feel, well a bit
weird.
An "immersive" game doesn't have to be realistic, it just needs to be
consistent with its world and have characters you care about
-- user <candycane> is generated from /dev/urandom