Sujet : Re: FREE GAME: Floppy Knights
De : nochsfentor (at) *nospam* yahoo.com (Zersterer)
Groupes : comp.sys.ibm.pc.games.actionDate : 16. Jul 2024, 18:44:01
Autres entêtes
Message-ID : <lfnpr1FefvfU1@mid.individual.net>
References : 1 2 3 4 5 6
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Spalls Hurgenson wrote:
On Tue, 16 Jul 2024 10:51:55 -0500, Zersterer <nochsfentor@yahoo.com>
wrote:
candycanearter07 wrote:
Zersterer <nochsfentor@yahoo.com> wrote at 20:06 this Sunday (GMT):
candycanearter07 wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:09 this Thursday (GMT):
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Another week, another game. It's Thursday, it's free, need anything
else be said? No, but I won't let that stop me!
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* Floppy Knights
https://store.epicgames.com/en-US/p/floppy-knights-6a735a
I really hate these games. Not because they're bad -
I've no idea, really- but because the style and
mechanics just aren't for me, meaning I'll never play
them and am in no position to make judgment upon them.
And I know I'll never play this one; "Floppy Knights"
suffers from cutesy retro-graphics and has a deck-
building mechanic. That's like garlic and crosses to
a vampire when it comes to me and video games.
Honestly, -some- of the other mechanics /do/ look
somewhat interesting, but I can't get past the visuals
and cards. But maybe somebody a bit more open to the
idea can offer a more comprehensive review.
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No, I think I'll just wait the usual seven days and see if something
more exciting comes along. But it's free on Epic now so make your own
decision.
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As someone who makes cutesy art, I really really like the aesthetic of
it.. rougelike games I don't as much.
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It's not too bad. Reminds me of Incubation, one of my favorite games of
all time.
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I've never heard of it, and it doesn't seem to be on steam. What's the
game like?
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1997: Very unforgiving, fairly successful, spawned an expansion. The
player controlled several soldiers with powerful rifles, bayonets:
>
https://en.wikipedia.org/wiki/Incubation:_Time_Is_Running_Out
From what I recall, it was sort of a cross betwen "XCOM: UFO Defense"
(for its turn-based tactical combat) and "Alien Breed" (for its
visuals, style, and slightly more action-oriented gameplay), mixed
with a hefty dose of Slavjank.
I remember that shooting the enemies would result in them exploding in
a huge burst of blood of gibs. That was pretty much the most memorable
thing about the game.
I must have gotten further in it than you. There started appearing bigger enemies that could only be wounded from the rear. At its root it was a puzzle game like said on wikipedia.org, but a puzzle game with a small amount of wiggle room based on how well you have done thus far - everything carries over to the next map. I guess what I liked about it was how challenging it was, and the visuals you mentioned.