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On 15/07/2024 20:43, Spalls Hurgenson wrote:it didn't help when D&D started getting ported to computers. Because>
early computers were GREAT with the number crunching, but were pretty
poor with the story and characters. Computer RPGs/still/ struggle
with making a game where the combat isn't the most dominant feature.
Our beloved 8-bits were far inferior machines; they hadn't a chance in
capturing what made table-top gaming such a fascinating hobby. So
those early RPGs - most of which were either licensed D&D games or
very closely based upon it- were little more than brain-dead combat
simulators and loot collectors. Which in turn reinforced the idea that
was all that D&D really was.
I knew you could get it back to video games! I think you just have to
have different expectations of CRPG's from TT RPG's because, as you say,
computers just aren't very good at the bit that makes the later stand
out for other TT games.
>
It's not just the overall flexibility but CRPG's aren't very good at
encouraging you to play in character but instead play a version of
yourself*. The example I normal use is the classic trope of the old
crying woman who has lost here husband or child. You end up doing the
quest not because that what's your character would do but instead
because you know you'll get a bauble at the end of it and you get to do
something. It's just horribly binary.
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