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On 15/07/2024 16:39, Zaghadka wrote:On Mon, 15 Jul 2024 12:51:51 +0100, in comp.sys.ibm.pc.games.action, JAB>
wrote:
On 14/07/2024 19:15, Spalls Hurgenson wrote:How do we loop this all back to video games? Which, you know, is the>
whole point of this newsgroup? ?
Tricky one. Can you think of any game that wasn't played how the
designers imagined it. Off the top of my head I've come up with none.
Any Bethesda game. Especially Oblivion where I decided the main quest was
boring and stupid, reloaded, and did only open world stuff. I also spent
a lot of time in that game, disturbingly, arranging corpses into
compromising positions with each other, because I could.
In Fallout 4, I figured out that if you never talk to Preston Garvey to
finish off the power armor quest, the entire base-building suckfest is
omitted. That's how I played it in a second run. I don't believe that was
intended play.
I notoriously break computer games all the time by doing things that the
designers never imagined would happen. I stayed in the closet in The
Stanley Parable for literal hours, even walked away from my computer and
had a meal, and it crashed when I finally decided to get out. If you
haven't played a game differently than the designers imagined it, you
aren't trying hard enough. Some games even count on it as a mechanic.
And anyone using "noclip" cheats for that matter. I don't think any
designer imagines a game to be played with spl01tz. They know it's going
to happen, but it's not the way the game was designed to be played.
Maybe I misunderstand your question though...
It was more games where the norm among players was not to conform to
what the designers intended but the players didn't even realise it.
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