Sujet : Re: Premium Games On Mobile Don't Work
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 25. Jul 2024, 08:15:36
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v7su2q$268g7$1@dont-email.me>
References : 1 2
User-Agent : Mozilla Thunderbird
On 24/07/2024 17:28, Justisaur wrote:
On 7/19/2024 3:43 PM, Spalls Hurgenson wrote:
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On mobile devices - mostly phones, but tablets too* - there's really
two classes of games. There's the free-to-play stuff, which usually is
infested with adverts, spyware, micro transactions, and atrocious
gameplay that in no way resembles the advertising for the game.
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And then there are that much rarer breed: premium games. Usually ports
or adaptations of games on console/PC, they feature much more robust
gameplay, less reliance on MTX, usually no adverts, and come with a
hefty price of entry.
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Also, they don't sell.
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AT least, that's what a recent article** on GameIndustry.biz claims,
partly based on a report the mobile port of "Resident Evil 7" has made
less than $30,000 since it was released on Apple iOS. Honestly, I've
no reason to disbelieve them.
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I've a little less confidence in their explanation for these failures,
however. The author of the article points out that sales are probably
low because mobile gamers are used to free games (so paying is an
alien concept), or that the mobile game market is over-saturated with
products already, or that premium games are usually ports of
PC/console games that people have already bought and played elsewhere,
or that there's probably not a huge overlap between people who like
mobile games and people who like PC/console titles.
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All of which are viable arguments. But it ignores a big reason:
premium games on mobile aren't fun. They demand an entirely different
style of gameplay, and -coupled with the limited interface options on
mobile- the end result is not a rewarding experience. Touch-screen
controls are fine for quick bouts of "Candy-crush" or "Pokemon Go" but
it becomes tiresome controller for more intense games like "Resident
Evil 7". Yes, you can play a game like that on a phone, and no it
doesn't automatically make the game irredeemably terrible... but it
significantly impacts how you play and how much fun you'll have.
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Premium games on mobile are just an inferior experience. Why pay
through the nose for a game you won't enjoy as much? Especially when
there are so many free alternatives that... well, they may be equally
execrable, but at least you've not lightened your wallet
significantly!
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There are good mobile games available that aren't grindy MTX
factories; some even require you to pay up front. But these are rarely
grouped in with 'premium games'. The good ones take into account the
hardware and gaming habits on the mobile platform. Premium games
expect you to use the device like it was a computer or console. Is it
any wonder the latter aren't financially successful?
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There's no indication that we'll see an end to Premium games on
mobile; even if they don't sell well, they serve as marketing
reminding people that these games exist on other platforms. But
honestly, I wouldn't be too upset if they did disappear. They're not
worth playing -much less paying for- anyway.
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What do you think? Is there a market for premium games? Or are
companies just throwing their money out the window selling them?
You can get a controller for mobile. My wife has one and plays some games on her phone or tablet.
Personally I don't really see the use of a tablet. If I'm at home I'm playing on my PC, if I'm out, I'm not dragging my tablet with me.
I've ran across some premium games I really like on Apple Arcade (which my wife has the sub for.) Like the one Teenage Mutant Ninja game that's a semi-clone of Hades. Unfortunately yes, it feels like a controller would be much better than the touch joystick, I'm not carrying one around to where I'd be playing my phone though, so that invalidates that. And I'm not going to be playing on my phone much if at all when I'm home and have access to my PC.
I thought about emulating on my PC to play it, but it's iphone only and couldn't find any good emulation.
I pretty much take mine anytime I go out and I know I'm going to have some down time. It's nice to just have a bigger device to interact with. As I normally have a book with me, and quite possibly a few other bits and pieces - an umbrella may come in handy, I have my small 20L so the extra weight of the iPad isn't a problem.