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On Sat, 27 Jul 2024 08:10:39 -0400, Xocyll <Xocyll@gmx.com> wrote:
>Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the>
entrails of the porn spammer to utter "The Augury is good, the signs
say:
>On Thu, 25 Jul 2024 06:06:08 -0700, Justisaur <justisaur@yahoo.com>>
wrote:On 7/24/2024 7:28 PM, Spalls Hurgenson wrote:>On Wed, 24 Jul 2024 11:33:30 -0700, Justisaur <justisaur@yahoo.com>>I can't seem to find what the first IBM PC game was that used FPS
though. I'm sure you'll either know or find it though :)>It depends on how you define "FPS".
>I was thinking more very popular mainstream FPSs with true mouse aim*.>
I'm not really sure what was big first on the ibm after Doom (no mouse
aim at the time at least.)
Well, as said, both "Doom" and (I checked) "Wolfenstein 3D" let you
play with the keyboard and mouse, although it wasn't quite the same as
modern WASD+mouselook (you used the mouse to turn/aim, but no up/down
because, well, there really wasn't any need).
I think you mean, because there wasn't actually any 3d, just the
illusion, so there was no up and dawn even possible.
Looking up and down was possible, and a number of games of that era
used it (amongst them, "Heretic" and "Dark Forces"). You'd end up with
unrealistic warping when you did it. "Doom", however, used a variety
of tricks that made looking up and down unnecessary.
Whether or not "Doom" was 3D really falls into a question of
semantics. It didn't use 3D polygons to generate its worlds, and
lacked room-over-room capability. But it did have a Z-axis component
to the game. It allowed you to jump and fly, projectiles could zip
above you, monsters could move below (well, in some versions of the
engine like "Hexen"). It's techniques (2d raycasting) are less
sophisticated than creating a map out of polygons, but in the end it's
still a form of 3D. It's why those sorts of games are commonly
referred to as "2.5D", because saying it's not 3D is as inaccurate as
insisting it is.
One other point, although not a FPS per se, X-Wing and Tie Fighter both>
had joystick or mouse controls, around 1993-ish.
True, but those games owed a lot to flight-simulators and were
considered a subset of that genre. Flight simulators were commonly
played with joysticks.
Also the mechwarrior games, similar time period.>
Mechwarrior falls in-between flight-sims and FPS games.
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