Sujet : Re: It looks like gambling, feels like gambling, pays out (almost) like gambling... but it's not gambling
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.actionDate : 29. Jul 2024, 02:20:04
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <slrnvadrbj.1e7m.candycanearter07@candydeb.host.invalid>
References : 1 2 3
User-Agent : slrn/1.0.3 (Linux)
Spalls Hurgenson <
spallshurgenson@gmail.com> wrote at 17:44 this Tuesday (GMT):
On Tue, 23 Jul 2024 09:58:23 +0100, JAB <noway@nochance.com> wrote:
On 23/07/2024 01:50, Spalls Hurgenson wrote:
>
>
Like you I'd prefer that we returned to the old model of how games make
money and I don't even have a problem with subscription models if they
act reasonable in changes to what you get and prices *coughs* Microsoft
Gamepass *coughs*.
>
Apparently the US goverment is having a bit of an issue with Gamepass.
Who could possibly have guessed that allowing two giant corporations
to merge /wouldn't/ result in lower prices and better products, but
just the opposite?
>
I wouldn't object to subscription models if it wasn't so obviously
what publishers wants the ENTIRE industry to become. If it were just,
"hey, you can sometimes rent a game, and other times buy it", I'd be
fine. I can actually see the appeal in a subscription as a way to
'demo' games I'm interested in, or play entire games I've some
interest in but not enough to pay full price. It's not a bad idea on
the whole.
>
But I've no trust in the publishers not to abuse the idea solely for
their own benefit. They've been frog-boiling gamers towards the idea
that the former is the One True Way of modern gaming, and it is so
obvious that once they amass a plurality of gamers they'll stop
selling games entirely.
And I'm sure that hacking will still be rampant and they won't bother to
fix it :D
-- user <candycane> is generated from /dev/urandom