Sujet : Re: FREE GAME: Intravenous
De : Xocyll (at) *nospam* gmx.com (Xocyll)
Groupes : comp.sys.ibm.pc.games.actionDate : 10. Aug 2024, 16:35:09
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <k32fbjd2d4l3mkkuamss1s1ojoubhl59mt@4ax.com>
References : 1 2 3 4
User-Agent : Forte Agent 2.0/32.640
Spalls Hurgenson <
spallshurgenson@gmail.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
<huge snip>
Sometimes limiting yourself to a smaller scale -a game with finite
levels and game-play that can be completed in a few hours- gives you
better results. But sadly, the market rewards pointlessly large games.
Players bitch about a game that -even if it has an AWESOME experience
throughout- only lasts 20 hours, and instead buy games with tedious
gameplay that lasts for 100+ hours. Meanwhile, publishers are
attracted to these longer games because it gives them more chance to
monetize the players: buy more DLC! Buy more season-packs! Buy tools
to bypass the grind! Just buy!
The only proper response is just, Bye.
Xocyll