Sujet : Re: It's not just you... developers hate MTX too De : rstowleigh (at) *nospam* x-nospam-x.com (Rin Stowleigh) Groupes :comp.sys.ibm.pc.games.action Date : 20. Aug 2024, 12:16:53 Autres entêtes Message-ID :<82u8cj5m6llclon5fn3ois281ma4dggqfn@4ax.com> References :1 User-Agent : Forte Agent 4.0/32.1071
Of course developers don't like them. MTX and related monetization tricks are what happens when marketing douchebags and bean counters are allowed to make decisions about product direction. And in any industry, allowing such has never done anything but result in an inferior product.
I guess the only real news is that historically gamers have a history of referring to "the developers" of a game in a way that includes the marketing douchebags and bean counters into the same category, as if everyone in the company has common interests.
Perhaps the real enemy is bonuses and stock options as incentives for the development team. A lot of these endeavors have creative directors who have financial incentive to increase the games sales. This puts pressure on them to cave into the money grabs, if not even focus on sales numbers as a goal rather than focusing on how enjoyable the game is.
Actual software developers also usually have stock option incentives, but either their options package isn't attractive enough in terms of earning potential to really make a difference, or (more commonly) it's not the developer's first rodeo, and he's already savvy enough to know that options are a scam.
Flat salaries are probably the only solution, but don't count on them ever happening.