Rockstar Games, meet Heaven 17

Liste des GroupesRevenir à csipg action 
Sujet : Rockstar Games, meet Heaven 17
De : rstowleigh (at) *nospam* x-nospam-x.com (Rin Stowleigh)
Groupes : comp.sys.ibm.pc.games.action
Date : 09. Sep 2024, 00:15:37
Autres entêtes
Message-ID : <9dbsdjhup3kmf8ma651v9158nlf2qn677u@4ax.com>
User-Agent : Forte Agent 4.0/32.1071

You guys have heard me talk about music production, synthesis etc.
enough to know that it's a higher priority hobby for me than gaming.
But those of us who've been making music and indulging in sound design
since the 80's remember Heaven 17 and Martyn Ware very well....

... so I found this Eurogamer article amusing.  Especially since
Rockstar games tend to be titles I look forward to.

https://www.eurogamer.net/heaven-17-singer-tells-rockstar-to-go-fk-yourself-after-iniquitous-gta-6-royalties-offer

A Gen-Z music artist or Youtuber would probably be happy to be score
$7500 in a single contract.  But to an old schooler like Martyn an
offer like that is an insult.

If you grew up watching MTV in the 80's you probably remember this
one..

https://www.youtube.com/watch?v=mpPFxqgfBAI

But what you may not know unless you're the type that has a portion of
your primary residence sectioned off as a dedicated music studio is
the amount of talent and commitment it took to produce a track like
that back then, with CV (analog control voltage) as the primary
automation mechanism and such, compared to all the "let the software
do the work for you" solutions available today.

Synth culture is one of the last bastions of truly fascinating
technology in existence.


Date Sujet#  Auteur
9 Sep 24 o Rockstar Games, meet Heaven 171Rin Stowleigh

Haut de la page

Les messages affichés proviennent d'usenet.

NewsPortal