Sujet : Re: Today is the One Year Anniversary For The Release of Starfield
De : Xocyll (at) *nospam* gmx.com (Xocyll)
Groupes : comp.sys.ibm.pc.games.actionDate : 09. Sep 2024, 10:12:34
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <dfetdjdd6pblcd0lcj5994p347ue3m6iao@4ax.com>
References : 1 2 3 4
User-Agent : Forte Agent 2.0/32.640
Spalls Hurgenson <
spallshurgenson@gmail.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
On Sat, 7 Sep 2024 21:43:43 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
>
On 9/7/2024 12:46 PM, Anssi Saari wrote:
"rms" <rsquiresMOO@MOOflashMOO.net> writes:
Yes, yes it is. And I still haven't played it!
I'm waiting for it to drop below 30 euros. Mixed reviews on Steam is
never a good sign. Some of the comments make it sound like that old
Microsoft space soup game, free something? Oh, Freelancer.
That game where people you met in different places said one of the few
different lines over and over. And space modeled like soup. I remember I
had fun trying to guess which line generic person #5678 of generic
faction #123 would utter but that got boring after a while.
>
"space modeled like soup"?
>
I mean, I don't know exactly what Anssi Saari meant by that comment,
but it's as good a description of Freelancer as any.
>
That game had /very/ cloudy space, and planets and bases scattered
about like the random pasta- and veges in alphabet soup. That -and the
tramline FTL- helped destroy any sense of being in deep space. I know
it's a favorite of some, but I never thought very much of the game. It
didn't have exciting combat, its exploration/trading compared poorly
even against the original Elite, and it had an unfulfilling narrative.
Just a poor effort all around.
>
Soup-space. I like it. Good description.
Yes apparently their civilizations had a MASSIVE pollution problem, just
duping their shit in space until you could hardly move through it so
they had to make force field guarded, "space lanes" through them to
travel at speed.
I prefer "Space Gumbo" cause there was always something nasty lurking in
it.
I hated that you _always_ got your space lane disrupted by pirates,
always and could not flee at high speed cause your fast engine would
always get instantly disrupted.
I used to fly with the high speed engine, beside the space lane, and
when pirates showed up and disrupted it, I ducked into the space lane
and sped away, since it was not disrupted.
So much stupid shit in that game.
Oh look you are in Breton space now, with bounty hunters looking for
you, better change ships so they won't recognize you.
Except the fact that you have a new ship means nothing when you still
have the same transponder telling everyone within a million miles that
you are Freelancer Alpha 1-1.
Not being able to play a path through a jump hole, only jump gates, but
when you hit the mission trigger, it plots you a path to Jun'ko Zane
through jump holes you have not even discovered yet.
And that one system where you have to fly to an archaeology site, and
the planet is "too far out for communications" yet Jun'ko Zane can call
you up when you are 17 systems away.
Microsoft, fucking gaming in the ass since whenever they decided to
enter gaming.
Xocyll