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That game had /very/ cloudy space, and planets and bases scattered
about like the random pasta- and veges in alphabet soup. That -and the
tramline FTL- helped destroy any sense of being in deep space. I know
it's a favorite of some, but I never thought very much of the game. It
didn't have exciting combat, its exploration/trading compared poorly
even against the original Elite, and it had an unfulfilling narrative.
Just a poor effort all around.
>
Soup-space. I like it. Good description.
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