Sujet : Re: DEI based game design
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 15. Sep 2024, 09:56:05
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vc67f7$22ilk$2@dont-email.me>
References : 1 2 3
User-Agent : Mozilla Thunderbird
On 13/09/2024 22:47, Xocyll wrote:
It did sounds a bit like a right-wing nutjob rant, but you are not
wrong.
They really have gone off the deep end with rewriting history to be
diverse and inclusive.
Next up, Black, female, trans pilots in WW1 France fighting the Boche!!!
To me it depends what the game is trying to achieve, so yes if a game is geared towards historical accuracy then the details do matter so as not to break the immersion. If it's just themed around a historical event then there's a lot more flexibility in what you can do.
Then of course you have the problem of people seeing problems that just don't exist. I remember some people complaining about some WWI game having non-white soldiers in it. Well yeh as there were non-white soldiers in active combat in WWI. The flip side, people complaining about lack of diversity when it's historically accurate.