Sujet : Re: DEI based game design
De : dtravel (at) *nospam* sonic.net (Dimensional Traveler)
Groupes : comp.sys.ibm.pc.games.actionDate : 15. Sep 2024, 16:21:31
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vc6u1q$280bi$1@dont-email.me>
References : 1 2 3 4
User-Agent : Mozilla Thunderbird
On 9/15/2024 1:56 AM, JAB wrote:
On 13/09/2024 22:47, Xocyll wrote:
It did sounds a bit like a right-wing nutjob rant, but you are not
wrong.
>
They really have gone off the deep end with rewriting history to be
diverse and inclusive.
>
Next up, Black, female, trans pilots in WW1 France fighting the Boche!!!
To me it depends what the game is trying to achieve, so yes if a game is geared towards historical accuracy then the details do matter so as not to break the immersion. If it's just themed around a historical event then there's a lot more flexibility in what you can do.
Then of course you have the problem of people seeing problems that just don't exist. I remember some people complaining about some WWI game having non-white soldiers in it. Well yeh as there were non-white soldiers in active combat in WWI. The flip side, people complaining about lack of diversity when it's historically accurate.
True. I've even heard that there were a few Romans who weren't WASPs! ;)
-- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.