Re: TIL: Ultima 6 NuVIe

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Sujet : Re: TIL: Ultima 6 NuVIe
De : anthk (at) *nospam* disroot.org (usuario)
Groupes : comp.sys.ibm.pc.games.action
Date : 19. Sep 2024, 13:37:07
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Organisation : A noiseless patient Spider
Message-ID : <vch5tj$ikd6$1@dont-email.me>
References : 1
User-Agent : Pan/0.149 (Bellevue; 4c157ba)
El Sat, 14 Sep 2024 22:21:19 -0400, Spalls Hurgenson escribió:

So, today I learned about something that's sort of a dream come true for
me...
 
Ultima VI, released way back in 1990, was something of a groundbreaking
game. But despite it having lush graphics, it hasn't aged all that well,
largely because of its very clunky interface and extremely limited
view-distance. I've often tried to go back and replay the game, but
these downsides have been such a thorn that I've given up before I'm
more than an hour or two into the game.
 
Often I've wondered why nobody ever created some sort of mod or patch to
this game to make it more palatable to gamers spoiled by modern
amenities. Well, it turns out they did.*
 
Ultima VI NuVIe not only allows the ancient DOS game to run on modern
hardware (not that was so difficult with DOSBox, but still) and fixes
its two most egregious issues. First, it greatly expands the scale of
the view window**, allowing you to see more than five tiles in any
direction (I find double that satisfactory). Secondly, it improves the
drag-n-drop mouse control. Given how much of the game revolves around
inventory management, this is an incredibly useful feature.
 
The mod actually isn't new; it was in development over a decade ago. For
some reason though, it never came to my attention, even though it is
_exactly_ the sort of thing I'd been looking for.
 
Anyway, I discovered it today, and couldn't be happier.
 
Get it here:
https://sourceforge.net/projects/nuvie/
 
Thank you Internet! You made my day!
 
 
 
Oh, and if you happen to have the FM Towns version of Ultima VI, it'll
even use the full-speech voice-acting! Although given the lackluster
performances, that may not be as much a bonus as it first sounds ;-)
 
 
 
 
 
 
  ----------------
* actually, there are multiple such efforts, but they all transformed
the game into something too distant from its original form. One uses the
Ultima VII engine, the other Dungeon Siege engine. They're both
interesting projects, but don't really feel like "Ultima VI" as I
remember it.
 
** albeit not by default. You need to tweak the config files to get the
improved result

Current Scummvm supports Ultima games too.

Date Sujet#  Auteur
15 Sep 24 * TIL: Ultima 6 NuVIe19Spalls Hurgenson
17 Sep 24 +* Re: TIL: Ultima 6 NuVIe13Zaghadka
18 Sep 24 i`* Re: TIL: Ultima 6 NuVIe12Spalls Hurgenson
19 Sep 24 i `* Re: TIL: Ultima 6 NuVIe11Spalls Hurgenson
23 Sep 24 i  `* Re: TIL: Ultima 6 NuVIe10Werner P.
23 Sep 24 i   +- Re: TIL: Ultima 6 NuVIe1Werner P.
24 Sep 24 i   +- Re: TIL: Ultima 6 NuVIe1Werner P.
25 Sep 24 i   +* Re: TIL: Ultima 6 NuVIe6Spalls Hurgenson
25 Sep 24 i   i+- Re: TIL: Ultima 6 NuVIe1Justisaur
25 Sep 24 i   i`* Re: TIL: Ultima 6 NuVIe4Zaghadka
26 Sep 24 i   i `* Re: TIL: Ultima 6 NuVIe3Ross Ridge
26 Sep 24 i   i  +- Re: TIL: Ultima 6 NuVIe1Spalls Hurgenson
26 Sep 24 i   i  `- Re: TIL: Ultima 6 NuVIe1Zaghadka
25 Sep 24 i   `- Re: TIL: Ultima 6 NuVIe1Ross Ridge
17 Sep 24 +* Re: TIL: Ultima 6 NuVIe2Ross Ridge
18 Sep 24 i`- Re: TIL: Ultima 6 NuVIe1Justisaur
19 Sep 24 +- Re: TIL: Ultima 6 NuVIe1usuario
19 Sep 24 `* Re: TIL: Ultima 6 NuVIe2Werner P.
19 Sep 24  `- Re: TIL: Ultima 6 NuVIe1Spalls Hurgenson

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