Sujet : Re: DEI based game design
De : Xocyll (at) *nospam* gmx.com (Xocyll)
Groupes : comp.sys.ibm.pc.games.actionDate : 23. Sep 2024, 01:39:27
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <2md1fjtsjl3bsf8406pou4q8enpffq8udm@4ax.com>
References : 1 2 3 4 5 6
User-Agent : Forte Agent 2.0/32.640
Spalls Hurgenson <
spallshurgenson@gmail.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
>
>
On the other hand, there isn't one game made that's 100% realistic.
And making games accessible to people other than grungy bros is a good
thing as far as I'm concerned. God forbid we make a game with Vikings
that an Asian woman might want to play.
Well the Vikings did have warrior maidens "shield maidens" for the
ladies to play.
"Hey, I can take a sword to the gut and ten seconds later I'm fine,
and that's cool, but there's a black Ninja and that's too
unrealistic."
Considering most people's idea of a ninja is a Hollywood creation, it
has no place in any even semi realistic historical game.
And the real ones if they ever existed, were 100% Japanese, and since
the Japanese were EXTREMELY insular, there is 0% there's be any outsider
adopted into the clans.
That shit can fuck right off.
The sword to the gut, or fireball to the face or all the weapons/claws
etc in Doom, and healing up in moments is simply a game mechanic since
no one would ever play it otherwise and they'd lose their shirts.
Oh look, first encounter, dead.
Make new char.
First encounter, stabbed badly, spend 6 weeks healing and sitting in a
room. Boy that's an exciting game sure to get many purchasers.
Even the people who played games like Diablo on Hardcore/Ironman still
used healing potions.
Xocyll