Sujet : Re: TIL: Ultima 6 NuVIe
De : justisaur (at) *nospam* gmail.com (Justisaur)
Groupes : comp.sys.ibm.pc.games.actionDate : 25. Sep 2024, 15:05:52
Autres entêtes
Organisation : i2pn2 (i2pn.org)
Message-ID : <94f2712224b3d03ac3a5b5a17225891d0e9417ea@i2pn2.org>
References : 1 2 3 4 5 6 7 8
User-Agent : Mozilla Thunderbird
On 9/24/2024 8:14 PM, Spalls Hurgenson wrote:
On Mon, 23 Sep 2024 12:52:51 +0200, "Werner P." <werpu@gmx.at> wrote:
Am 19.09.24 um 18:07 schrieb Spalls Hurgenson:
I replayed Ultima 7 a few years back. I was disappointed to learn that
the experience wasn't as great as I remembered. Without argument,
"Ultima 7" was a groundbreaking game, taking many of the ideas of
"Ultima 6" and giving them some necessary polish.
>
Ultima 7 did not age well, the combat system was a mess and that drags
the experience down nowadays.
I will stick to my fond memories, had the same experience as you!
A lot of people complain about Ultima 7's combat, and understandably
so. The game stripped out all strategy -and pretty much all control-
from the game. You'd hit the "c" key to switch your party into combat
mode, and the AI would instantly take over, automatically running
about willy-nilly swatting at enemies until all nearby foes were dead.
Technically, you _could_ control the characters manually but -because
the game was real-time- this was functionally useless. The enemy AI
didn't wait for you, and managing the characters was a mess.
Worst was when a party member got seriously wounded; he'd run away
(often dropping his weapon and equipment) and -if the enemy chased
him- might even die offscreen and you'd never find him.
Oof. *Crosses Ultima 7 off of list of games to get around to*
-- -Justisaur ø-ø(\_/)\ `-'\ `--.___, ¶¬'\( ,_.-'
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