Sujet : Re: Single Player FTW
De : rstowleigh (at) *nospam* x-nospam-x.com (Rin Stowleigh)
Groupes : comp.sys.ibm.pc.games.actionDate : 12. Oct 2024, 03:30:20
Autres entêtes
Message-ID : <plnjgjhql5hafd6gf2pp96stgfham1tr89@4ax.com>
References : 1 2 3 4 5 6 7
User-Agent : Forte Agent 4.0/32.1071
On Sat, 12 Oct 2024 02:27:37 +0000,
ant@zimage.comANT (Ant) wrote:
Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote:
On Sat, 12 Oct 2024 02:24:37 +0000, ant@zimage.comANT (Ant) wrote:
>
Dimensional Traveler <dtravel@sonic.net> wrote:
...
Except the study showed that you _aren't_ necessarily promised massive
revenue just because you make a multiplayer game. Or rather, it isn't
simply the fact that the game is multiplayer that guarantees that
money. It's that wildly unpredictible, "is it a good/popular game"
factor that brings in the big bugs.
>
But we don't want bugs at all!!!
>
I am a bug. :P
>
I always thought of you more as a feature than a bug, but thank you
for clarifying. :)
>
It's not a bug, it's a feature.
These days, well-built software includes a switch to quickly turn off
features known as a "feature toggle". So even as a feature, you're
still on the chopping block.. that's still better than ending up on
the "bugs fixed" list I guess.