Sujet : Re: CRAP Poll 77C Part III Subsection 2 Paragraph 19: Them Thar Words At The Bottom Of The Screen
De : zaghadka (at) *nospam* hotmail.com (Zaghadka)
Groupes : comp.sys.ibm.pc.games.actionDate : 14. Oct 2024, 22:34:24
Autres entêtes
Organisation : E. Nygma & Sons, LLC
Message-ID : <m93rgjln1flqijas0lcf8mc8tu730ue192@4ax.com>
References : 1
User-Agent : Forte Agent 3.3/32.846
On Sun, 13 Oct 2024 13:43:14 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
See? I _can_ do short!
>
Temporarily. And then...
Me, I almost always turn 'em on. Partly, because -yes- I'm getting a
wee bit older and the ears just aren't as good as they used to be. But
also, I read a heck of a lot faster than people talk, and that either
lets me skip through superfluous conversations without missing
context, or lets me focus on other things (like the visuals) while the
NPCs are yammering away. Plus, sometimes the subtitles give a bit of
extra context that I find interesting, especially if it adds to the
world-building.
Spalls: "Me? I choose option 1."
That is what short is, sir.
Zag: "I, personally, choose option zero. It's more cinematic that way."
^^ Also short.
Oddly enough though, in an rpg I like to have all the numbers pop up on
the screen like a Bat-Man fight with "Zap" and "Pow" flying across the
screen. I want CRITICAL HIT to come screaming at me in living color. If I
can see the rolls too, great! I want all those glorious numbers flying
all over the place. But dialog? Nah. Not even if they're speaking in a
language I don't know. I don't care. Video game dialog generally sucks,
to this day, and is generally irrelvant. I rely on a dialog history if I
miss something important.
^^ Not short.
Any questions? ;^P
-- ZagNo one ever said on their deathbed, 'Gee, I wish I hadspent more time alone with my computer.' ~Dan(i) Bunten