Sujet : Re: Single Player FTW
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.actionDate : 18. Oct 2024, 21:30:04
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <slrnvh5h1e.3njae.candycanearter07@candydeb.host.invalid>
References : 1 2 3 4 5 6 7
User-Agent : slrn/1.0.3 (Linux)
Ant <
ant@zimage.comANT> wrote at 02:29 this Wednesday (GMT):
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
Ant <ant@zimage.comANT> wrote at 02:24 this Saturday (GMT):
Dimensional Traveler <dtravel@sonic.net> wrote:
...
Except the study showed that you _aren't_ necessarily promised massive
revenue just because you make a multiplayer game. Or rather, it isn't
simply the fact that the game is multiplayer that guarantees that
money. It's that wildly unpredictible, "is it a good/popular game"
factor that brings in the big bugs.
>
But we don't want bugs at all!!!
>
I am a bug. :P
>
and bugs are cute :D
>
Not all of them! ;P
Most bugs
-- user <candycane> is generated from /dev/urandom