Sujet : Re: It's Hard To Blame Them...
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 02. Nov 2024, 15:24:27
Autres entêtes
Message-ID : <17dcijdnprte1fks1uv5ci068jfb3johns@4ax.com>
References : 1 2 3 4 5 6 7 8
User-Agent : Forte Agent 2.0/32.652
On Sat, 02 Nov 2024 09:08:06 -0400, Mike S. <
Mike_S@nowhere.com>
wrote:
On Sat, 2 Nov 2024 11:29:45 +0000, JAB <noway@nochance.com> wrote:
>
I was late to the party with Dagger Fall and the graphics made my eyes
bleed and it also didn't help that I didn't really get the format of the
game. Oblivion I liked until I realised just how much of the content was
procedurally-generated and the main quest was go to tower, kill
everything, repeat at next tower. Skyrim, loved it.
>
I didn't think to highly of Arena but I am still going to try
Daggerfall at some point. You can improve the graphics these days with
Daggerfall Unity.
Which, incidentally, is free on GOG. I agree it's probably the best
way to play the game right now.
https://www.gog.com/en/game/daggerfall_unity_gog_cutThat said... it's really hard to recommend "Daggefall". I can
appreciate it for what it attempted to do -create a vast world with
lots of options- but that procedurally generated world just isn't very
good. Everything looks alike, and there's really very little to
actually do except engage in unexciting combat and do fetch quests.
(Yeah, okay, there's the main quest... but guess what that consists
of? ;-)
There's no memorable characters, no really memorable locations, no
jaw-dropping visuals; you don't really ever feel like you're making an
impact on the world. It's _dull_; a giant world you can explore
near-endlessly just because, so long as you never expect to actually
accomplish anything.
From a technical perspective, it's awesome... especially considering
the game came out in 1996! It's map still ranks as one of the largest
game-maps ever made. But it has all the depth of Pong.