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On Thu, 7 Nov 2024 17:13:46 +0100, Kyonshi <gmkeros@gmail.com> wrote:Yes, it was really nice having both the usual adventure game tropes and the RPG-like progression. But they also did good work making puzzles solvable by all three classes. In fact if you started with a thief you could solve even the warrior and wizard dependent quests if you trained up far enough.
I do actually wonder why there weren't more of those adventure/rpgWhen adventure games cross genres, it is usually into the action game
crossovers. The whole genre started as way to emulate DnD and spelunking
on a computer, but they all went into different directions. Very few
adventure games crossed genres like the QfG series did.
genre by adding action elements which I don't like. I'd like to see
more games like Quest for Glory myself.
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