Sujet : Re: [Bell of Lost Souls] It’s Canon: Baldur’s Gate 3 Brings D&D To The Vatican
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 14. Nov 2024, 16:43:52
Autres entêtes
Message-ID : <g96cjjhkump468m8bv58ffgmgta83aokp7@4ax.com>
References : 1 2
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On Thu, 14 Nov 2024 09:28:01 +0000, JAB <
noway@nochance.com> wrote:
On 13/11/2024 14:01, Kyonshi wrote:
At any rate, it is ironic see D&D go from Satanic Panic to being
installed somewhere in the Vatican in just a few short decades. Never
let anyone tell you who you are.
>
There's still a bit of it going around so I have heard a story about
someone who wanted to play a cleric in D&D but insisted that it could
only conform to the Christian version of god - maybe they wanted their
spells to randomly work or even work in mysterious ways!
>
Of course they also insisted this applied to the whole world, so no
other gods allowed.
D&D actually had several official campaign settings (albeit small
ones) focused on a world where the Christian god was dominant in its
Historical Reference series (specifically, "HR2 Charlemangne's
Paladins" and "HR7 The Crusaders"). They didn't outlaw other
mythologies outright but did try to balance the game to a world where
clerical magic was much more limited.
We never played in any of those campaigns ourself, but I used some of
the information therein to aid in the development of my own
adventures, since I generally ran campaigns where magic was much less
common than in typical D&D worlds. When every town doesn't have a slew
of priests to ressurrect you (or even cure poison!) you've got to
offer different ways for players to recuperate from their
misadventures.
(although a lot of time, that 'way' was just 'rest up for three
months' until that wound you got by being stabbed in the gut heals)