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Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the*DING* *DING* *DING* *DING* *DING* *DING* *DING*
entrails of the porn spammer to utter "The Augury is good, the signs
say:
On Mon, 18 Nov 2024 19:31:43 -0600, Jhulian WaldbyAmerica, a nation founded by people who were kicked out of England for
<wichitajayhawks@msn.com> wrote:
>I guess the concern is that players may become unable to differentiate>
the truth from the water elemental. I've noticed this in some Dungeon
Masters who argue rules as if it were a physics laboratory. Not one
hint of "this is fiction" or "we can't find a rule for that."
Tabletop RPG afficiandos always point to 'rule zero: the DM has
ultimate say in what goes, overriding even what the books say.' But
few acknowledge that there is --or should be-- a rule -1: the goal of
the game is to have fun. And if you, as DM, are pissing off your
players, you've broken the most fundamental rule of the game. ;-)
>
>Funny though, I haven't heard anyone mention Satanism in D&D for yrs.>
That all stopped a week before I picked up Basic Dungeons & Dragons.
Who were those people? I couldn't tell you, I've forgotten.
Almost entirely people who had not only never played the game, but had
never even read the books.
>
Usually small-minded hypocrites who themselves have such difficulty
discerning fantasy from reality that they need an authority (usually
religious in nature) to tell them the difference and can't imagine any
one else not being so restricted in their thinking.
>
Yes, these people existed, and they still exist; I had somebody
confront me on the game's supposed Satanic connections just a few
years ago. They're far less common (and, as mentioned, almost entirely
an American construct) but they're still around. And it's not just D&D
they have a hate for; Harry Potter, Twilight, tarot cards... it's all
burnable to them.
>
But it's America; what do you expect?
being too uptight for the Puritans.
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