Re: How Valve made Half-Life 2 and set a new standard for future games

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Sujet : Re: How Valve made Half-Life 2 and set a new standard for future games
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.action
Date : 20. Nov 2024, 19:16:44
Autres entêtes
Message-ID : <no9sjj5ro6uffvboquibage560bkpjup11@4ax.com>
References : 1 2 3 4 5
User-Agent : Forte Agent 2.0/32.652
On Wed, 20 Nov 2024 17:50:07 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
Dimensional Traveler <dtravel@sonic.net> wrote at 01:52 this Saturday (GMT):
On 11/15/2024 2:43 PM, Ant wrote:
In alt.games.half-life June Of Daventry <junetunes@tilde.club> wrote:
On 11/14/24 02:36, Ant wrote:
https://arstechnica.com/gaming/2024/11/how-valve-made-half-life-2-and-set-a-new-standard-for-future-games/

20!??!?! What? :O
Happy birthday to Half-Life 2!!! And more importantly, Half-Life Source,
the far superior experience :^)

Black Mesa too! :)

Half Mesa!!

They split black mesa in half?!

More than that, at the end of "Opposing Force". They split it into
lots of itty bitty pieces, in fact.

Exploding a nuke will do that. ;-)



Date Sujet#  Auteur
20 Nov 24 * Re: How Valve made Half-Life 2 and set a new standard for future games3Spalls Hurgenson
21 Nov 24 `* Re: How Valve made Half-Life 2 and set a new standard for future games2candycanearter07
21 Nov 24  `- Re: How Valve made Half-Life 2 and set a new standard for future games1Dimensional Traveler

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