Re: How Valve made Half-Life 2 and set a new standard for future games

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Sujet : Re: How Valve made Half-Life 2 and set a new standard for future games
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.action
Date : 20. Nov 2024, 23:00:04
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <slrnvjsme8.3itkv.candycanearter07@candydeb.host.invalid>
References : 1 2 3 4 5 6
User-Agent : slrn/1.0.3 (Linux)
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 18:16 this Wednesday (GMT):
On Wed, 20 Nov 2024 17:50:07 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
Dimensional Traveler <dtravel@sonic.net> wrote at 01:52 this Saturday (GMT):
On 11/15/2024 2:43 PM, Ant wrote:
In alt.games.half-life June Of Daventry <junetunes@tilde.club> wrote:
On 11/14/24 02:36, Ant wrote:
https://arstechnica.com/gaming/2024/11/how-valve-made-half-life-2-and-set-a-new-standard-for-future-games/
>
20!??!?! What? :O
Happy birthday to Half-Life 2!!! And more importantly, Half-Life Source,
the far superior experience :^)
>
Black Mesa too! :)
>
Half Mesa!!
>
They split black mesa in half?!
>
More than that, at the end of "Opposing Force". They split it into
lots of itty bitty pieces, in fact.
>
Exploding a nuke will do that. ;-)


Wait, then how does black mesa east exist?
--
user <candycane> is generated from /dev/urandom

Date Sujet#  Auteur
20 Nov 24 * Re: How Valve made Half-Life 2 and set a new standard for future games3Spalls Hurgenson
21 Nov 24 `* Re: How Valve made Half-Life 2 and set a new standard for future games2candycanearter07
21 Nov 24  `- Re: How Valve made Half-Life 2 and set a new standard for future games1Dimensional Traveler

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