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Since HL2 will be/is 20 yrs. old and we're all getting nostalgia! Let's
talk about those days!
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IIRC during the first week of its release, I bought its retail from a
local Best Buy with a $10/10% sale or something back then. According to
my detailed https://zimage.com/~ant/antfarm/about/toys.html history, I
recently upgraded my Windows gaming PC with these parts: "... an AMD
Athlon 64 3200+ 2.2GHz 512KB Socket 754 single core CPU, ASUS K8V SE
Deluxe (VIA K8T800 Socket 754 ATX; VIA VT8237 South Bridge; Revision 2;
onboard sound disabled; onboard NIC not used/connected (using 3COM NIC
for network) and can't be disabled or else Promise Raid won't be
activate), a 3 fan HDD Peeze cooler, 1 GB of PC3200 Kingston RAM (CAS
3), and Creative Sound Blaster Audigy 2 ZS." :) I think I also got
Windows XP OS too.
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Anyways, I remember playing this game over my Thanksgiving weekend. It
was amazing! Very smooth, pretty, and fun! I don't remember how long it
took me to finish it. It was a great sequel. Of course years later,
episodes 1 and 2 (The Orange Box -- will talk about that in three
years). I don't have and want a VR to play Alyx. :(
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What about the rest of you?
Before I really get into the review, you should know the background of
how this game was reviewed. Valve did not want to send out copies of
their game (for fairly obvious reasons) before it was released to the
public. In order to play the game, I, and several of my colleagues
throughout the industry, took a trip up to Seattle to visit Valve in
order to have some private time with the title. I was given a little
room to myself where I could close the door, turn off the lights, click
my little red slippers, and pretend that I was sitting at home. It worked
for the most part, largely because I was so engrossed with the game that
when I came out of my trance I often had to take a moment to get my
bearings. Obviously, Valve was happy to bring me into a controlled
environment for ideal playing conditions.
What we end up with is a thorough perception that the whole review
industry has been compromised by carrot-and-stick public relations
manipulation. There is a widespread belief, often unstated at the
publications themselves, that the materials for previews will suddenly
"dry up" if they give too harsh a review on a shipping product. You don't
bite the hand that feeds you, you can't. In an attempt to capture the
lowest common denominator to bring a large audience, these publications
have all but divorced themselves from what matters to the more discerning
audience. They are providing an entertainment product first, and critical
review second, a sort of *Nintendo Power* approach, but in the guise of
"independent" journalism. The perception is that there is no spoken policy
regarding these issues, just a tightening of the purse strings by overlarge
publishers when the playing field is not slightly tilted in their favor.
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