Sujet : Re: Farewell
De : zaghadka (at) *nospam* hotmail.com (Zaghadka)
Groupes : comp.sys.ibm.pc.games.actionDate : 23. Nov 2024, 20:59:50
Autres entêtes
Organisation : E. Nygma & Sons, LLC
Message-ID : <b1d4kjlqsqolr5l97a37oar8na09qgo02d@4ax.com>
References : 1 2 3 4 5
User-Agent : Forte Agent 3.3/32.846
On Sat, 23 Nov 2024 19:00:04 -0000 (UTC), in
comp.sys.ibm.pc.games.action, candycanearter07 wrote:
Dimensional Traveler <dtravel@sonic.net> wrote at 06:25 this Saturday (GMT):
On 11/22/2024 7:51 PM, vallor wrote:
On Fri, 22 Nov 2024 20:42:38 -0500, Rin Stowleigh wrote:
On Fri, 22 Nov 2024 19:23:44 -0600, Jhulian Waldby
<wichitajayhawks@msn.com> wrote:
>
I can sense the embargo.
>
Reading through the paperwork, I believe the restrictions only apply to
those who have used the word "narrative" in excess of the allowable
threshold.
>
In gaming discussions, it's still generally safe to use the word "story"
when that's what you meant before popular culture had anyone reaching
for more syllables or failed linguistic cleverness attempts. The
popularization of "narrative" as a buzzword is part of the DEI strategy
to imply that anything not to one's liking has been part of a
"controlled narrative", but it really never had a valid home in gaming
discussions.
>
Usage of it may be fine in some cases or social circles mind you, but
when discussing gaming, the "narrative" is ALWAYS controlled.... even
when it may have been implemented non-linearly, so the word was never
really welcomed or needed outside of the audience of "The View".
>
Therefore, the only way to avoid the embargo is to revert to limiting
ones vernacular to the term "story" when that's what's meant. This
doesn't trigger the syllable threshold and keeps one safe from the
embargo.
I've been out of the loop, apparently.
...what embargo?
I have no idea. There's a loop?
>
>
Yeah, it's over there.
With the Nigerian pirates...
-- ZagNo one ever said on their deathbed, 'Gee, I wish I hadspent more time alone with my computer.' ~Dan(i) Bunten