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Spalls Hurgenson wrote:
>>
What Have You Been Playing... IN NOVEMBER 2024?
I swear, this gets harder every month. I don't know where october gaming
ends and November gaming begins anymore.
>
I think I may have been playing:
>
- The Binding of Isaac: Rebirth
- Professor Layton vs Ace Attorney
- World of Warcraft Classic
- Link's Awakening (remake)
- Link's Awakening (original)
>
>
The long read:
//The Binding of Isaac: Rebirth
It's officially the game I have put more hours into it since I have an
Steam account, something I'm not happy about it. There's a discussion,
"Isaac is a Roguelike". "No, Isaac is a Roguelite". "Both of you dildos
are wrong, only things that are like Rogue can be Roguelikes" (Dildo as
an insult provided by Metapocalypse). If we use "roguelike in the sense
of a game with high risk, high difficulty, never ever getting easy,
etc), Binding of isaac is a weird game. I perceived as a roguelike, but
then I began wondering if the game was a roguelite, given how with each
run it seemed to get progressively easier thanks to the unlocks.
>
Well, not roguelike nor roguelite. more like "The guy who does not want
you to use the term roguelike screaming 'karma, bitch!!!'". The game
balance makes it so that the more you play, the worse it gets, until the
game finally got too hard and I hit a massive wall, made worse by the
Repentance DLC that removed all the easy strategies (why it felt like
roguelite when it was Afterbirth+). I should have quit a long time ago
when the run counter got to -19, but I just could not. I literally had
to "cheat" the game to reduce the handicap: Ditching the Steam Deck,
using a minimal latency computer screen, a wired dual sense because the
button separation actually matters and I was using Snes separation
buttons (also the extra non slip rubber coating in the analogs), and
tooling the config files to make the game less zoomed out so that I
could play on a smaller part of the screen an focus better.
>
Well, I sorta did it. Got the negative, defeated Satan 5 times, and
gained access to the Dark Room where The Lamb was waiting for me. After
that, the next day I managed to kill the angels, get to the dark room
again and open the golden doors, encountering the true final boss of the
game: Mega Satan. This guy has damage scaling so that it always poses a
challenge and you can't kill him fast. The battle was so long and hard
that when i finally got over it, I finally was able to put down the
game. There's a lot more stuff after 10 years of expansions, but I feel
like this is skill ceiling. Feels good that the urges are finally satiated.
>
//World of Warcraft Classic
I don't know what I was expecting, but definitely not this. I have not
played WoW for more than 2 months in my whole life, and that was when
the game was in Mists of Pandaria and Warlords of Draenor. Just clicking
on an enemy and waiting until it dies while pressing the number row
is... eh. Like if I wanted to do that, I'd rather play Diablo II and
III. Maybe it made sense playing as a hunter with a firearm, but as a
warrior, I expected to be able to circle around the enemy, parry, evade,
jump... It's like my brain wants more Dark Souls, Ocarina of Time or
Nier Automata combat. And obviously I'm playing solo, so not great
>
//Professor Layton vs Ace Attorney
Making things clear: I love Ace Attorney, I hate Layton. Only playing
this because I have run out of Ace Attorney games. Hate the puzzle
sections, suffer with them until I can get to the Ace Attorney trial
sections
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