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On 12/20/2024 4:05 AM, JAB wrote:On 19/12/2024 16:45, Justisaur wrote:>Or is it just game dev decisions?
>
Mike S. mentioned a few things in another thread, and I thought it
would be an interesting topic. Or at least an opportunity to rant a lot.
>
Grinding - I'm o.k. with a little bit, especially if I can kill two
birds with one stone, such as in ER where I test out weapons on
albernaics and get souls (money/xp) at the same time. If I have to do
it a lot in one spot against the same thing over and over I don't like
it. Of particular mention would be something like killing silver
knights in DS3 for the blue sentinel's for something like 20 hours.
Though that's probably a bad example as I did that grind by helping
kill invaders along the way instead, but many people complain about
it, and now there's not enough people playing to do that. If it's
offline without chance of getting banned I'm fine with cheating that
sort of thing after I've proven I can do it regularly without loosing
anything but time. BL 2 had really bad drop tables, and was similar,
I ended up cheating to change the % rarity drops there. I'd rather
not cheat and just have the devs make it reasonable.
>
I really don't like grinding at all and to me character progressions
should be based on organic rewards from just playing the game. It's one
of the reasons I don't even like crafting in games, I have no interest
in wondering around trying to gather ingredients.
Oof, crafting. Yeah that's another thing I usually don't like. There's
some games where it's pretty limited and it works. Or just the game is
about crafting like Minecraft.
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