Liste des Groupes | Revenir à csipg action |
Or is it just game dev decisions?
>
Mike S. mentioned a few things in another thread, and I thought it would
be an interesting topic. Or at least an opportunity to rant a lot.
>
Grinding - I'm o.k. with a little bit, especially if I can kill two
birds with one stone, such as in ER where I test out weapons on
albernaics and get souls (money/xp) at the same time. If I have to do
it a lot in one spot against the same thing over and over I don't like
it. Of particular mention would be something like killing silver
knights in DS3 for the blue sentinel's for something like 20 hours.
Though that's probably a bad example as I did that grind by helping kill
invaders along the way instead, but many people complain about it, and
now there's not enough people playing to do that. If it's offline
without chance of getting banned I'm fine with cheating that sort of
thing after I've proven I can do it regularly without loosing anything
but time. BL 2 had really bad drop tables, and was similar, I ended up
cheating to change the % rarity drops there. I'd rather not cheat and
just have the devs make it reasonable.
>
Backtracking - don't like it, especially if it's a lot, a little bit is
o.k. I particularly don't like where like in some of the older games
you'd have to go find a key to an area and go back repeatedly.
>
Open World - if there's not interesting things to do you can stumble
upon, and it gets repetitive boring or like driving through endless
fields I hate this. I feel like Fallout 3 is the only one that did this
fairly well. Possibly ER as there's not a lot repetative, but it's just
too big, really that's the only game I've ever felt was way too big
long, so it doesn't deserve it's own general complaint.
>
Inventory Management and Junk - So much junk and often poor inventory
management in RPGs, pretty much all bethesda games fail on this, BG3 as
well. I don't want to spend my time doing organizational inventory
chores.
>
Puzzles - Although I've been seeing better puzzles of late, in the past
you pretty much had to have internet or cheat books to get past some
puzzles in games that use them much.
>
Easily broken quests - I'm looking at you Fromsoft. The Selvius Quest
for the Magic Scorpion Charm I couldn't complete on either of my
attempts at a mage, and ER especially with it's length and no save
backups (and even if it did often times being broken so far back that
you wouldn't want to play over 20 hours again to fix it.)
>
No save backups - Again Fromsoft, yes you can set up an auto save backup
mod, but in this day and age it should be part of any game, even if it's
only once an hour or something in case something goes horribly wrong
corrupting your game.
>
Limited character slots - especially RPGS, MMOs, and again Fromsoft. I
want to try a number of different characters and/or builds. I have 4 or
5 backup saves in DS3 with mostly different characters. Why can't I
have more than 10 characters saved?
>
Unnamed/badly organized saves - Fallouts and Cyberpunk are bad with
this, you can't easily change between characters as there's nothing
easily telling you what saves are what.
Les messages affichés proviennent d'usenet.