Sujet : Re: Pointless Poll - Online Guides
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 23. Dec 2024, 15:44:46
Autres entêtes
Message-ID : <05timjh09h2jrfauec89nvvhpt6e49p7nh@4ax.com>
References : 1 2
User-Agent : Forte Agent 2.0/32.652
On Mon, 23 Dec 2024 08:53:22 -0500, Mike S. <
Mike_S@nowhere.com>
wrote:
On Mon, 23 Dec 2024 08:04:35 +0000, JAB <noway@nochance.com> wrote:
>
b) Try and use them as little as possible as I want to learn how to play
myself but some times beginner tips can be useful if you feel like
you're floundering.
>
This one for RPGs. But I will read those tips even if I am not
floundering. Just in case I missed something useful.
>
c) Knowing a lot of the in-an-outs of the game is really helpful but
only so I can then play the game the way I want to and not just follow
what someone else has said.
>
This one for strategy games. Knowing how the game works makes it
easier for me to come up with strategies for beating the AI at harder
difficulty settings.
>
e) Who doesn't have a full walk-through playing on the second screen so
they can faithfully follow it?
>
I have occasionally fallen into your e) category here. But this has
only happened for text adventures and graphic adventure games when I
lose my patience. :)
Oh god, yes. Text adventure games were the worst! After I figured out
the babel-fish puzzle* all by myself, I decided I'd proven my chops
and wasn't any the lesser for using a guide if I wanted. I still
tended to do most of those games myself, but I quite happily purchased
all the InvisiClue books (plus they were fun reads anyway).
Sierra games were similarly annoying, although more because they
relied so often on instant-death puzzles that it just wasn't fun to do
otherwise. Or they were of the "hey, you did one thing wrong ten steps
into the game but we won't tell you until the second to last puzzle in
the game" variety.
A lot of the puzzles in those games were made in order to force you to
buy the cluebook. They were the 80s equivilant of DLC/MTX you buy to
avoid the tedious grinding in modern games.
*If I'm remembering correctly:
Remove gown
Hang gown on hook
Put towel on grate
Wait [repeat until Ford goes to sleep. If he's already asleep, you can skip this step;-)]
Take satchel
Put satchel in front of panel
Put mail on satchel
Push button.