Re: Gamplay "mechanics" you don't like?

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Sujet : Re: Gamplay "mechanics" you don't like?
De : Xocyll (at) *nospam* gmx.com (Xocyll)
Groupes : comp.sys.ibm.pc.games.action
Date : 23. Dec 2024, 16:43:36
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <141jmjlont3mh9oisq2n07cs92g059i9ep@4ax.com>
References : 1 2 3 4 5
User-Agent : Forte Agent 2.0/32.640
Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
the porn spammer to utter  "The Augury is good, the signs say:

On Sat, 21 Dec 2024 12:24:22 -0500, in comp.sys.ibm.pc.games.action, Mike
S. wrote:
>
On Sat, 21 Dec 2024 17:17:44 -0000 (UTC), "Mark P. Nelson"
<markpnelson@sbcglobal.net> wrote:
>
Right with you there. I have loathed escort quests ever since the first Wing Commander
game (1990).
>
mpn.
>
I remember one mission I could not do in Wing Commander because the
damn guy I needed to protect from the Kilrathi kept dying. I thought
that was the second game though but after reading your post I am now
wondering if it was the first game and I am thinking of the exact same
mission you are.
>
Since we've opened up space sims, I'll add one more: Closing distance.
There's a mission in Rogue Leader (GC) where you spend like 10-15 minutes
closing, then it turns into a furball. Fail? Another 15 minutes drifting
through space, another furball, probably fail; another 15 minutes. Rinse.
Repeat.
>
Why would anyone design a mission this way? It isn't even a "mechanic,"
it's just aggravating level design. It is realistic, I'll give them that.

To take up your time and so they can claim 100 hours of gameplay, even
though it's really only 10-15hrs with massive amounts of repeats.

Like one of the Indy games where the savepoint was before a lengthy
cutscene and the action started immediately after as you jumped and whip
jumped over chasms while chased by a tank.

Fall, fail, reload, 5 min cutscene, 30 seconds of jumping, fall,
reload....repeat ad nauseam.

Xocyll

Date Sujet#  Auteur
19 Dec 24 * Gamplay "mechanics" you don't like?19Justisaur
20 Dec 24 +- Re: Gamplay "mechanics" you don't like?1Dimensional Traveler
20 Dec 24 +* Re: Gamplay "mechanics" you don't like?4JAB
20 Dec 24 i`* Re: Gamplay "mechanics" you don't like?3Justisaur
21 Dec 24 i +- Re: Gamplay "mechanics" you don't like?1Zaghadka
22 Dec 24 i `- Re: Gamplay "mechanics" you don't like?1JAB
20 Dec 24 +- Re: Gamplay "mechanics" you don't like?1Spalls Hurgenson
20 Dec 24 +- Re: Gamplay "mechanics" you don't like?1Anssi Saari
21 Dec 24 +* Re: Gamplay "mechanics" you don't like?7Zaghadka
21 Dec 24 i`* Re: Gamplay "mechanics" you don't like?6Mark P. Nelson
21 Dec 24 i +* Re: Gamplay "mechanics" you don't like?2Ross Ridge
21 Dec 24 i i`- Re: Gamplay "mechanics" you don't like?1Zaghadka
21 Dec 24 i +- Re: Gamplay "mechanics" you don't like?1Zaghadka
21 Dec 24 i `* Re: Gamplay "mechanics" you don't like?2Zaghadka
23 Dec 24 i  `- Re: Gamplay "mechanics" you don't like?1Xocyll
21 Dec 24 +- Re: Gamplay "mechanics" you don't like?1candycanearter07
22 Dec 24 +* Re: Gamplay "mechanics" you don't like?2Spalls Hurgenson
22 Dec 24 i`- Re: Gamplay "mechanics" you don't like?1Spalls Hurgenson
23 Dec 24 `- Re: Gamplay "mechanics" you don't like?1Ross Ridge

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